Update 0.4


Well, after almost a week of silence, here's No Downforce 0.4! Here's what changed:

Physics

  • Switched to using Jolt physics. This made the physics more stable, and let me turn the physics FPS from 180 down to 120.
  • The above change means that, unfortunately, older demos will be broken completely, so I turned off the ability to load those older demos. Sorry.
  • Moved from a custom physics interpolation to the one built into Godot 4.4+. There shouldn't be much difference, it just makes the code less messy.

Visuals

  • Sparks are shorter now, making them look more realistic.
  • The game is even more orange now.
  • The reflection probe now renders shadows, which should make the reflections more visible.
  • There's now auto-exposure, since the game gets blindingly bright at times.
  • Reduced shadow distance, making them slightly faster to render. They weren't visible behind all that fog anyway.

Audio

  • Engine sound has been changed. It sounds deeper now.
  • The hurricane sound is quieter when not in the foggy part, and its volume changes faster.

Interface

  • The Godot engine logo on boot has been replaced with a custom image showing the game's logo and a monochrome version of Godot's logo.
  • Made UI code more consistent, so working on it wasn't that much of a nightmare.
  • There's now a proper main menu.
  • The credits are now in the main menu.
  • The link that's shown when receiving updates is clickable now.

Well, that's it for now. See you next update!

Files

No Downforce (Windows, x64) 78 MB
Version 0.4 Dec 13, 2024
No Downforce (Linux, x64) 71 MB
Version 0.4 Dec 13, 2024

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