Update 1.3.5


Surprise-surprise, a new No Downforce update! It's rather small, mostly updating the engine and optimizing lightmaps.

Graphics

  • Lightmaps are now smaller and better-packed, which reduces the game's size and adds support for more hardware
  • Improved OpenGL detection, now you can use the --rendering-method gl_compatibility argument without issues

Technical

  • Updated engine to Godot 4.4.1

I've got a big physics rewrite planned for the indeterminate near-ish future, so stay tuned!

Files

No Downforce (Windows, x64) 73 MB
Version 1.3.5 40 days ago
No Downforce (Linux, x64) 65 MB
Version 1.3.5 40 days ago
No Downforce (Windows, ARM, experimental!) 69 MB
Version 1.3.5 40 days ago
No Downforce (Linux, ARM, experimental!) 65 MB
Version 1.3.5 40 days ago

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