Update 0.5
No Downforce » Devlog
After a week of no updates, here's a huge update for No Downforce - version 0.5! Here's the changes:
Technical
- Updated engine to Godot 4.4.dev7
- Rewrote how demos are saved. This means that old demos are, yet again, no longer compatible with this version
Graphics
- Added graphics settings - you can enable/disable fullscreen, V-Sync, reflections, shadow resolutions and various effects, as well as control their quality. You can also adjust resolution scale (no FSR yet, but it will be added later)
- Improved shadow quality - faraway shadows now use baked shadowmasks
- Adjusted car's material to make the reflections more visible
Physics
- Moved away from the external Godot Jolt module, as Jolt Physics has been integrated into Godot
- Made car physics much more stable on walls - no more wildly flying into the air when hitting a wall wrong
Audio
- Improved audio - added brake squeal sound, improved tire screech sound
- Added audio settings - you can adjust volumes of SFX, engine and background sounds
UI
- Added input preview to demos
- Added borders to buttons
- Added placeholder for controls settings. The settings themselves will be added in a later version
Bug fixes
- Fixed bug with resetting from the pause menu while a demo is playing
See you next update! The next one will probably finally be 1.0, but I'm not sure yet.
Files
No Downforce (Windows, x64) 78 MB
Version 0.5 Dec 23, 2024
No Downforce (Linux, x64) 71 MB
Version 0.5 Dec 23, 2024
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No Downforce
You're in a race car on a race track. One small problem - there's no downforce in your universe
Status | Released |
Author | ArtyIF |
Genre | Racing |
Tags | 3D, Low-poly, Minimalist, No AI, Singleplayer, Speedrun |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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