Update 0.6.5
No Downforce » Devlog
This is a small update mostly adding HTML5 and improving OpenGL support.
Technical
- Added an HTML5 build! You can play No Downforce in your browser right on the itch.io page. The experience is quite a bit less smooth, however, so you're still encouraged to download the full version
- Added better support for OpenGL. If the game detects that you forced it to use the Compatibility renderer, it will adjust some settings to prevent visual bugs
- Note: due to Godot's current limitations, using the
--rendering-method gl_compatibility
option does not work properly. If you wish to run the game in OpenGL properly, create aoverride.cfg
file next to the executable with the following text:rendering/renderer/rendering_method = "gl_compatibility"
- Note: due to Godot's current limitations, using the
UI
- Changed how credits work. They now dynamically include all third-party copyrights and licenses used by the engine and the game itself
- Updated the version label's look slightly
Graphics
- Adjusted car material
See you next update!
Files
No Downforce (Windows, x64) 73 MB
Version 0.6.5 Jan 02, 2025
No Downforce (Linux, x64) 65 MB
Version 0.6.5 Jan 02, 2025
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No Downforce
You're in a race car on a race track. One small problem - there's no downforce in your universe
Status | Released |
Author | ArtyIF |
Genre | Racing |
Tags | 3D, Low-poly, Minimalist, No AI, Singleplayer, Speedrun |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
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